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Patch Update 9.0.1.0

Synergy

Replaces the current functionality of “pack instincts” to allow pets to get better at fighting together and both to apply extra damage.

  • Current pack instincts matches will gain extra experience (4x)
  • Summons will gain XP much faster. (10x)
  • Increased the pack instinct range from 3 to 8.
  • No longer applies bonus damage to players.
  • Pack instincts provided an additional flat bonus per near by pet.
  • New Formula will take pet slots into account.
  • Old Formula: for each nearby pet +25 bonus.
  • New Formula: each nearby + Synergy Level * 1.5 * pet control slots
  • XP required per level (5000 * (1.35^Level))
  • XP is gained when a mob dies.
  • Test Center will display the XP gained per kill and increase XP gained by 100.
  • System will take the greater of the old formula or current synergy formula when providing the bonus.
  • Wiki: https://www.uoforever.com/wiki/index.php/Synergy

Clash Tournaments

  • Entering a tournament or leaving a tournament will clear all aggression flags.
  • Added enforcement for skill restriction base on specified rules.
    • Poisoning skill’s poison buff will not be applied if Poisoning Skill is restricted
  • Added enforcement of potion restriction based on specified rules.
  • You will no longer be able to complete casting a precasted spell in spectate mode, or entering the arena.
  • Added rule to configure whether participants can prepare for the tournament prior to the round starting.
  • Potions cannot explode if they’re attached to a spectator.
  • Participants will always be able to damage or heal members in a battle regardless of other conditions like militia status.
  • Added Clash Leagues which are a ranking system for individuals tracked per tournament type, tournament definition, arena, rules
    • Only public rules are tracked
    • Duels will always be “unofficial”.
    • Added leader boards that can be configured by staff.
  • Fixed bug where entry fees aren’t restored when the duel gump is closed before the team area is built.
  • Added “Would you like to duel again” menu option after completing a duel.
  • Hitting accept will invite all participants, charge the entry fees again, and restore the same settings.
  • Added warning if the duel is a for loot duel.
  • Fixed occasional Crash when moving players around
  • Fixed bug when reloading an active tournament causing saves to get corrupted
  • Added additional stat tracking when participanting in duels or tournaments.
  • Added and removed some skills from the skill restrictions in rules
  • Fixed bug with buffs effects being reapplied after a battle without the actual buff allowing for stats to get out of whack

Ultimate Donation Vendor

  • Added hair styles, as well as the options for only a beard and hair dye. (To be pushed to live)
  • Added talisman dyes, the preview will show the same pets as the meta pet dye menu. (To be pushed to live)
  • All menus should keep their position now when navigating through the system.

Butlers

  • Armor slots are now a check instead of an amount, if the amount was 1 or higher it will now be checked.
  • If you’re wearing a item in the layer that the armor would be in, the restock will no withdraw the equipment.

Necro Talisman

  • Summons will no longer instantly fall when the talisman is unequipped. It will now wait 5 seconds and if the talisman is still unequipped the summons will fall.
  • Essentia Tap will provide both mana and healing for all summons.
  • Fixed Summons from no longer granting XP after a server restart.

Pet Management

  • Client version 1.0.2.0 will add a button next to your follower count allowing you to track or dismiss pets that haven’t been given a command for over 5 minutes.
  • Tracking requires 80 tracking skill.
  • Dismissing your pet will essentially speed up time so that if your pet is a pet that would regularly be returned to stables it will be. If it would go untamed, it will do that.

Overdrive only:

  • Veins will only have a chance to fall back to their fallback resource of the user fails to dig up the primary resource.
  • Fixed bug where “nothing to mine here” will not respawn.
  • Spells and fizzle notifications now use the message type of “Limit3”
  • (Clash) Fixed bug with buffs effects being reapplied after a battle without the actual buff allowing for resists to get out of whack
  • Fixed extra minimum extra poison damage to be skill * 0.08 instead of skill * 0.15

Resource Gathering

  • Recoded to enforce respawn of resources regardless after a maximum amount of time regardless of other factors.
  • Lumberjacking will no longer occasionally pop up the AFK checker when using the axe, and will now only popup upon harvesting. This will allow your character to chop at a tree but will not give resources when under the de-buff.

Random Fixes:

  • Fixed the (visual only) bug where exceptional leather armor appears to be identified.
  • Boards are now combustible like their log counterparts.
  • Added a “Claim List” option when clicking an animal trainer.
  • Added a Slayer type of Repond/Exorcism to the Warden.
  • Fixed Mail html injection to allow messages with <3 but not <tag>
  • Fixed issue with some check boxes not correctly working. (Butler Menu)
  • Fixed option on spawner to disable speed up from contracts.

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